Right to Rule, Amarr Level 4 Epic Arc
Faction: Sansha's Nation
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: Tracking Disruption (Elite Frigate)
Recommended Damage Dealing: EM (best), Therm (secondary)
- Destroy the Sansha Stragglers and retrieve 1x Sansha Command Signal Receiver (1.0 m3).
Single Pocket
- Each new spawn wave is triggered when the last ship of its hull group is destroyed.
Initial Group - Sansha Stragglers: (58-66km)
3x Elite Frigate (Centii Loyal Savage, Centii Loyal Slavehunter) Tracking Disruptor
5x Cruiser (Centum Mutilator, Centum Torturer) Trigger (Wave 1 - Cruisers)
6x Battleship (Centus Dark Lord, Centus Overlord) Trigger (Wave 1 - Battleships)
Wave 1 - Sansha Stragglers: (60-64km)
4x Cruiser (Centum Hellhound, Centum Fiend) Trigger (Wave 2 - Cruisers)
5x Battleship (Centus Dread Lord, Centus Dark Lord) Trigger (Wave 2 - Battleships)
Wave 2 - Sansha Stragglers: (60-64km)
3x Elite Cruiser (Centum Loyal Torturer, Centum Loyal Mutilator) Trigger (Wave 3 - Cruisers)
4x Battleship (Centus Dread Lord, Centus Tyrant) Trigger (Wave 3 - Battleships)
Wave 3 - Sansha Stragglers: (60-64km)
2x Elite Cruiser (Centum Loyal Fiend)
3x Battleship (Centus Tyrant)
- Take Initial Group down to 1 Cruiser & 1 Battleship, then work the Cruiser spawns before continuing with Battleship spawns.
- Last ship destroyed in this pocket flags the mission objective as completed.
- The Sansha Command Signal Receiver spawns in container next to last ship destroyed. Don't forget to loot it.
Mission 15 - Falling into Place
Faction: Mercenaries (Amarr ships)
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: Tracking Disruption/Energy Neut
Recommended Damage Dealing: EM (best), Therm (secondary)
- Place 1x Homemade Sansha Beacon (1.0 m3) into the Linked Broadcast Array Hub. Destroy all ships coming to Rahsa's "rescue".
Single Pocket
- The Linked Broadcast Array Hub is 20km away.
- Placing the Homemade Sansha Beacon into the Linked Broadcast Array Hub container spawns the Rescue Group.
Rescue Group: (63-68 km)
1x Cruiser (Independent Maller, Independent Omen)
4x Cruiser (Independent Green-Crewed Maller, Independent Green-Crewed Augoror, Independent Green-Crewed Arbitrator)
1x Elite Cruiser (Independent Veteran Augoror, Independent Veteran Arbitrator, Independent Veteran Omen) Tracking Disruptor/Neut (25km range)
2x Battleship (Independent Green-Crewed Abaddon, Independent Green-Crewed Armageddon, Independent Green-Crewed Apocalypse)
3x Battleship (Independent Abaddon, Independent Armageddon, Independent Apocalypse)
- No standing lost for destroying these ships.
- Last ship destroyed flags the mission objective as completed.
- Travel to next mission will probably take you through Palas System where you will be relocating for mission 17. Since Mission 16 can be completed in a Shuttle or Rookie ship, no need to take your combat ship all the way there. Leave it in Palas System and fly to the mission location in a Shuttle or Rookie ship.
Mission 16 - Making an Arrest
Mission Type: Encounter
- Go to Harkan's Manor and place Commodore Terrus Harkan under arrest.
- This Is NOT A Combat Mission even though it's listed as an Encounter.
Single Pocket
- No NPC ships encountered in this mission.
1x Harkan's Manor (37km)
- Mission can be completed in a Shuttle or Rookie ship.
- Warp-in and approach Harkan's Manor to trigger it's destruction and complete mission.
Mission 17 - An Unfortunate End
Mission Type: Travel
- Report to new Agent - Riff Hebian - located in Palas System at Miyan Security Forces (Beacon).
- Starting conversation with Riff Hebian will complete the mission objective.
Mission 18 - Panic Response
Faction: Sanshas Nation
Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Stasis Tower
Extras: Energy Neutralizer
Recommended Damage Dealing: EM (best), Therm (secondary)
- Destroy all Sansha ships.
Single Pocket
- The Sentry Group has 100km range and spawns several seconds after warp in.
- The Amarr Energy Neutralizer Sentry III is very tough to destroy. Be forewarned - it has a massive tank.
- Last ship destroyed in each Hull Group will spawn a duplicate group.
- For 'Warp To Range' option, warp in, bookmark mission site beacon and then warp out to Celestial object asap.
- Warp To 100km range will place ship out of Sentry Group range.
Initial Group: (41-48km) Auto Aggro
3-4x Frigate (Centii Servant, Centii Minion) - Trigger Chain (5x)
3-4x Cruiser (Centum Ravisher, Centum Ravager) - Trigger Chain (5x)
1x Battleship (Centus Tyrant)
Sentry Group 100km Range: (46-48km)
4x Amarr Cruise Missile Battery Mjolnir Cruise Missiles (EM)
1x Amarr Stasis Tower Web
1x Amarr Energy Neutralizer Sentry III Energy Neut
- Energy Neutralizer Sentry III destroyed
- All Missile Batteries destroyed
- Either of the Chain Groups destroyed
Mission 19 - The Right to Rule (Final Mission)
Faction: Sansha's Nation
Mission Type: Encounter
Space Type: Gated Space
Damage Dealt: EM/Therm
Web/Scram: Yes
Extras: NOS (Harkan's Behemoth), Tracking Disruption (Harkan's Behemoth, Cruiser/Elite Cruiser & Battleship)
Recommended Damage Dealing: EM (best), Therm (secondary)
- Defend Lord Myan's safe house from Harkan's forces.
Acceleration Gate Entrance (7km)
- All pockets allow use of Microwarpdrive (MWD).
Initial Group: (11-34km)
3x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Fiend)
3x Battlecruiser (Centatis Devil, Centatis Wraith)
Pocket 1
- The Acceleration Gate is 3km away.
Initial Group: (8-36km)
2x Elite Frigate (Centii Loyal Servant, Centii Loyal Minion) Warp Scram / Web
2x Cruiser (Centum Slaughterer, Centum Execrator)Tracking Disruptor
4x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Fiend)Tracking Disruptor
3x Battlecruiser (Centatis Wraith, Centatis Behemoth)
3x Battleship (Centus Plague Lord, Centus Beast Lord) Tracking Disruptor
Pocket 2
- The Acceleration Gate is 3km away.
- No aggro from Initial Group 1 at warp-in, however it will aggro if you get too close.
- Drones cannot be safely deployed without drawing aggro.
- Wave 1 seems to be time triggered to spawn a couple minutes after warp-in.
Initial Spawn
Group 1: (18-20km)
6x Battlecruiser (Centatis Devil, Centatis Daemon)
Group 2: (25-26km)
3x Elite Cruiser (Centum Loyal Torturer, Centum Loyal Mutilator)
3x Battleship (Centus Mutant Lord, Centus Savage Lord)
Wave 1: (8-12km)
3x Elite Frigate (Centii Loyal Enslaver, Centii Loyal Manslayer, Centii Loyal Plague)
4x Elite Cruiser (Centum Loyal Slaughterer, Centum Loyal Execrator) Tracking Disruptor
Pocket 3
- The Acceleration Gate is 7km away.
- No aggro from Initial Group at warp-in.
- Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
- The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it.
Initial Group: (16-31km)
1-2x Destroyer (Centior Monster)
1x Battleship (Centus Tyrant) Trigger (Chain Group)
Chain Group
- Attacking any ship in Group 1 triggers Group 2.
Group 1: (4-40km)
2-3x Elite Frigate (Centii Loyal Enslaver, Centum Loyal Butcher) Trigger (Group 2)
2-3x Battleship (Centus Overlord, Centus Dark Lord) Trigger (Group 2)
Group 2: (4-40km)
1-2x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Torturer)
1-2x Battlecruiser (Centatis Daemon, Centatis Behemoth)
- STOP your attack on the single Battleship after a chain group has spawned.
- Eliminate all ships in that chain group before attacking anything else.
Pocket 4
- You will face a total of 17 spawn waves. Be very careful in attacking spawn triggers.
- Suggest getting plenty of range from landing beacon in order to manage spawn waves.
- Wave 1 is triggered by attacking Harkan's Behemoth, Wave 2 at armor damage and Wave 3 when Harkan's Behemoth is destroyed.
- Repeating Chain Group is triggered when any of the other ships in the Initial Group is damaged.
Initial Group: (14-28km)
3x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Fiend) Trigger (Repeating Chain Group)
2x Battleship (Centus Tyrant, Centus Dread Lord) Trigger (Repeating Chain Group)
1x Harkan's Behemoth (Elite Battleship) NOS (30km range)/Tracking Disruptor Trigger (Wave 1-3)
Wave 1: (17-19km)
1-2x Destroyer (Centior Cannibal)
1-2x Cruiser (Centum Execrator) Tracking Disruptor
Wave 2: (17-19km)
1-2x Destroyer (Centior Abomination)
1-2x Cruiser (Centum Slaughterer) Tracking Disruptor
Wave 3: (17-19km)
1-2x Destroyer (Centior Misshape)
1-2x Cruiser (Centum Execrator) Tracking Disruptor
Repeating Chain Group
Group 1 (1-40km)
3x Battlecruiser (Centatis Daemon, Centatis Behemoth) Trigger Group 2 (First ship destroyed)
Group 2 (1-40km)
2x Elite Frigate (Centii Loyal Scavenger, Centii Loyal Ravener) Web/Warp Disruption Trigger Group 3 (Last ship Destroyed)
Group 3 (1-40km)
- Harkan's Behemoth Battleship is much faster than the other ships making it easy to seperate him from the other ships.
- Destroying Harkan's Behemoth Battleship flags the mission objective as completed.
- Get Harkan's Behemoth Battleship to aggro and lead him 200km away from the spawn area, concentrate attack only on him and ignore the other ships.
- 1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's and +3% to repair amount)
- Amarr Empire Faction Standing increase = +10% Base (+12.5% with Social 5)
End Of Arc
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